Now think about the benefits of the video game. You usually play a video game for an ending result, which usually entails receiving a reward at the end of your mission. The solemn fact of your "hard work" of strategizing through out the game has gotten you a victory in the end. That victory has given you a rewarding feeling, which acts as the driving force for the person to continue to play the video game. If students are getting rewards and seeing their progress they may feel like they need to play more of the game. Ultimately acting as a type of "tutoring agent"if you will.
However, another important development that is in the works by developers includes, figuring out ways that could improve attention skills in kids with ADHD, and help recovering stroke victims. The question remains, in terms of the effectiveness of the video games? Does it really help with improving and developing a students cognitive ability? Or could educators be potentially opening up the door to the possibility of addiction?
Would you let your child use video games in order to help them learn in school?
Sources:
Ault, Alicia. "Video Games and Learning." CQ Researcher, 12 Feb. 2016, pp. 145-68, library.cqpress.com/
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